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41. Moondongie - in Test Server Feedback [original thread]
Can I play flashgames inside eve? Must test this out on boring OPs... ------------------------ Peace through superior firepower: a guiding principle for uncertain times.
- by Manfred Rickenbocker - at 2009.09.17 21:23:00
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42. Dev Question: How was 0m range turret tracking "fixed" in 1.5.1? - in Test Server Feedback [original thread]
Thank you Tuxford for answering my question. Originally by: El***ER Originally by: Neriel Odershank Originally by: CCP Tuxford Again, formula was not changed only an error in a zero value check. Serius question, i'm ...
- by Manfred Rickenbocker - at 2009.09.15 00:23:00
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43. Dev Question: How was 0m range turret tracking "fixed" in 1.5.1? - in Test Server Feedback [original thread]
Edited by: Manfred Rickenbocker on 14/09/2009 14:19:23 Originally by: Mioelnir Originally by: Artassaut Someone needs to tell me why they didn't do: IF Range = 0 then Range = 1 Because conditional branching is horribly ine...
- by Manfred Rickenbocker - at 2009.09.14 14:16:00
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44. Dev Question: How was 0m range turret tracking "fixed" in 1.5.1? - in Test Server Feedback [original thread]
So instead of fixing the tracking formula, they just changed the numbers that are used? Bleh, what a waste. This makes turret tracking more problematic as you now need to compensate for actual optimal range which is less than the ships reported di...
- by Manfred Rickenbocker - at 2009.09.11 19:49:00
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45. Dev Question: How was 0m range turret tracking "fixed" in 1.5.1? - in Test Server Feedback [original thread]
Simple request, how did you change the tracking formula to account for this change in the 1.5.1 Apocrypha patch: "It is now possible to shoot objects that are 0 meters away with turrets, and hit them (this is still subject to tracking.)" The reas...
- by Manfred Rickenbocker - at 2009.09.11 15:57:00
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46. CCP: Capital ship fuel bays? - in Test Server Feedback [original thread]
Can I stick drones in my ammo bay? Im getting sick and tired of losing them and not being able to replenish my bay quantity. fixitfixitfixit ------------------------ Peace through superior firepower: a guiding principle for uncertain times.
- by Manfred Rickenbocker - at 2009.08.05 18:52:00
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47. Wicked Titan bump on Sisi - in Test Server Feedback [original thread]
Edited by: Manfred Rickenbocker on 05/08/2009 17:57:20 Moon Jump: 1) Warp to moon 2) Slowboat to moon (MWD) 3) Bookmark moon surface 4) Warp to object opposite side of moon from bookmark 5) Warp to moon at 100km 6) ??? 7) Profit POS Surf: 1) ...
- by Manfred Rickenbocker - at 2009.08.05 17:56:00
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48. When are we going to see rig scaling? - in Test Server Feedback [original thread]
Edited by: Manfred Rickenbocker on 03/06/2009 19:37:39 Originally by: Seishi Maru U insane? That woudl result in 2 billion isk to fit trimarks on a dread! THis proposal only shifts the problem of rigs not worth on small ships to rigs...
- by Manfred Rickenbocker - at 2009.06.03 19:37:00
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49. When are we going to see rig scaling? - in Test Server Feedback [original thread]
Edited by: Manfred Rickenbocker on 01/06/2009 19:46:28 Originally by: Theqwert125 Someone had the genius idea of making the smaller rigs take MORE calibration (which makes rp sense, because you have more direct control on a smaller shi...
- by Manfred Rickenbocker - at 2009.06.01 19:39:00
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50. Sleeper Level AI in mission rats is the day drones are screwed - in Test Server Feedback [original thread]
Edited by: Manfred Rickenbocker on 01/06/2009 19:13:48 Problem: Losing a drone is ON PAR with having one of your guns/launchers destroyed and nothing to show for it. They cost about the same in ISK and it has an equivalent effect in battle. ...
- by Manfred Rickenbocker - at 2009.06.01 19:13:00
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51. AF missing bonus, the never ending hmmmm... - in Test Server Feedback [original thread]
Even though it looks like AFs dont have a fourth bonus, they really do because their low slot bonus is a double damage bonus. For example, the Enyo's Gallente Frigate bonus is 10% to hybrid damage, whereas a typical bonus would only be 5%. Same ca...
- by Manfred Rickenbocker - at 2009.05.08 22:03:00
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52. Game Development: Skill Remapping - in Test Server Feedback [original thread]
Ill chime in as a person with a decent number of skill points. You ALWAYS find uses for the skills you have, whether you have used them in the longest time or not. Back when exploration first came out (almost 2 years now) I trained the exploration...
- by Manfred Rickenbocker - at 2009.04.16 19:01:00
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53. 1,6mill sp for new players (the new test patch note) - in Test Server Feedback [original thread]
Originally by: Qui'ji Bo Edited by: Qui''ji Bo on 16/04/2009 04:54:39 Agreed.. I'll be at 1,060,045 SP when I start training Gallente Industrial V in a couple days (wonderful timing hey), and at 1,903,385 afterwards. It was my assumpt...
- by Manfred Rickenbocker - at 2009.04.16 18:49:00
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54. Billboards and CCP revenue - in Test Server Feedback [original thread]
Edited by: Manfred Rickenbocker on 16/04/2009 18:43:37 A while ago they stated that the billboards possessed some strange antiquated code in order for them to do what they do, furthermore the person who wrote the code had long left CCP. This i...
- by Manfred Rickenbocker - at 2009.04.16 18:43:00
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55. Apoc 1.1: Addressbook bug fixed, maybe? - in Test Server Feedback [original thread]
Have fun doing that. While it sounds like an interesting read, I doubt it would change anything. ------------------------ Peace through superior firepower: a guiding principle for uncertain times.
- by Manfred Rickenbocker - at 2009.04.16 18:31:00
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56. Blasters, any news? - in Test Server Feedback [original thread]
Originally by: Ephemeron Hold your premature ejaculations. The idea is on good track but it isn't perfect. Exponential formulas are very difficult to balance in a game, it would become to sensetive to distance. At long ranges, say 20+ km...
- by Manfred Rickenbocker - at 2009.04.09 18:11:00
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57. New Scanning System (6.1.86367) + Suggestions - in Test Server Feedback [original thread]
Edited by: Manfred Rickenbocker on 08/04/2009 22:34:55 Originally by: Trebor Daehdoow 3) Permit bookmarking of current PROBE locations. This would allow people to keep track of the initial hits in a system and return to them later. It...
- by Manfred Rickenbocker - at 2009.04.08 22:34:00
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58. Increase drone scoop range to 3km - in Test Server Feedback [original thread]
Originally by: Bellum Eternus Originally by: VoiceInTheDesert 3 may be a bit much. I think the reason it's so low right now is to prevent abuse in close combat situations. Blaster ships using drones could pretty much launch, scoop ...
- by Manfred Rickenbocker - at 2009.04.06 23:00:00
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59. New Scanning System (6.1.86367) + Suggestions - in Test Server Feedback [original thread]
Originally by: Agent Known I just find it extremely annoying to spend 10 minutes scanning only to find a wormhole. I agree with the suggestions, but please don't make it skill intensive. There's already enough of a time-sink for various...
- by Manfred Rickenbocker - at 2009.04.06 22:53:00
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60. Increase drone scoop range to 3km - in Test Server Feedback [original thread]
I agree. This is also apparent on dreadnoughts using sentries. Any movement and the drones are well out of scoop range and it takes 15 minutes (if you bother) to get them sometimes. Warrior IIs just highlight the problems with drone AI, their MWD ...
- by Manfred Rickenbocker - at 2009.04.06 00:17:00
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